Atom Entertainment (formerly AtomShockwave)

get cheeky Frederick's of Hollywood

Frederick's of Hollywood, Inc.

Cartoon Channel Super Genius

Shiva Flash Game

Super Genius Blidget

Sunday, April 20, 2008

YouTube Rolls Out New Policy Changes Relaxes penalties against violators

YouTube says it is changing the way it deals with users who violate its community guidelines.The video sharing site says it will no longer treat users "who uploads three videos that violate the Community Guidelines over the span of a year the same as someone who uploads those same videos over the course of a week."YouTube says its new policy will lift penalties against users who violated its terms of use after six months and that "Accounts that had one or two warnings (as of April 16, 2008) for Community Guidelines (or Terms of Use) violations have been given a clean slate." The new rules do not apply to copyright violations, which do not expire.

YouTube is also experimenting with the way it handles users who violate its community guidelines. "What we've come up with is to temporarily mute users, so that they can still use the site and watch videos, but they can't post new content.""Right now it is set up to affect users who have two Community Guidelines warnings in a six-month period and will last two weeks

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flash 8 random movement animation

code snip

this.onEnterFrame = function() {// creating the date object and pulling out the current minutes and hours clockDate = new Date(); minutes = clockDate.getMinutes(); hours = clockDate.getHours(); alarmScreen.text = hours+":"+minutes;};
function getdistance(x, y, x1, y1) { var run, rise; run = x1-x; rise = y1-y; return (_root.hyp(run, rise));}function hyp(a, b) { return (Math.sqrt(a*a+b*b));}MovieClip.prototype.reset = function() { //specify the width and height of the movie width = 300; height = 200; //------------------- var dist, norm; this.x = this._x; this.y = this._y; this.speed = Math.random()/2; this.targx = Math.random()*width; this.targy = Math.random()*height; dist = _root.getdistance(this.x, this.y, this.targx, this.targy); norm = this.speed/dist; this.diffx = (this.targx-this.x)*norm; this.diffy = (this.targy-this.y)*norm; this._x = Math.round(Math.random()*width); this._y = Math.round(Math.random()*height); this._xscale = this._yscale=temp; //setting initiaion position //cx = this._x; //cy = this._y; //this.speed = Math.random()/200;}
MovieClip.prototype.move = function() { if (_root.getdistance(this.x, this.y, this.targx, this.targy)>this.speed) { this.x += this.diffx; this.y += this.diffy; } else { this.x = this.targx; this.y = this.targy; if (!this.t) { this.t = getTimer(); } if (getTimer()-this.t>1000) { this.reset(); this.t = 0; } } this._x = this.x; this._y = this.y;};