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Sunday, April 20, 2008

Google Video Gets Updated Again

Google Video's existence continues to be a bit of a mystery; after Google paid $1.65 billion for YouTube, you'd think the company would be able to concentrate on just it. Still, users of Google Video are likely to be happy about a new redesign.
Updated Google Video
The fresh version is all about "Hot videos" - these featured clips are pretty much the only things visible on the homepage. Click on any of them, and instead of opening in a new page, they'll start playing on the left.
Google's got a few more tricks up its sleeve, too. On the Google Video Blog, Greg Billock writes, "Now you can choose any of three ways to view your video search-results: a traditional list view, a grid view and, for those of you who like to maximize your video-watching efficiency, a TV view, where you can watch an embedded video while continuing to view your search results next to the video for a more seamless browse and search experience."

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flash 8 random movement animation

code snip

this.onEnterFrame = function() {// creating the date object and pulling out the current minutes and hours clockDate = new Date(); minutes = clockDate.getMinutes(); hours = clockDate.getHours(); alarmScreen.text = hours+":"+minutes;};
function getdistance(x, y, x1, y1) { var run, rise; run = x1-x; rise = y1-y; return (_root.hyp(run, rise));}function hyp(a, b) { return (Math.sqrt(a*a+b*b));}MovieClip.prototype.reset = function() { //specify the width and height of the movie width = 300; height = 200; //------------------- var dist, norm; this.x = this._x; this.y = this._y; this.speed = Math.random()/2; this.targx = Math.random()*width; this.targy = Math.random()*height; dist = _root.getdistance(this.x, this.y, this.targx, this.targy); norm = this.speed/dist; this.diffx = (this.targx-this.x)*norm; this.diffy = (this.targy-this.y)*norm; this._x = Math.round(Math.random()*width); this._y = Math.round(Math.random()*height); this._xscale = this._yscale=temp; //setting initiaion position //cx = this._x; //cy = this._y; //this.speed = Math.random()/200;}
MovieClip.prototype.move = function() { if (_root.getdistance(this.x, this.y, this.targx, this.targy)>this.speed) { this.x += this.diffx; this.y += this.diffy; } else { this.x = this.targx; this.y = this.targy; if (!this.t) { this.t = getTimer(); } if (getTimer()-this.t>1000) { this.reset(); this.t = 0; } } this._x = this.x; this._y = this.y;};